week 10 development blog final major project.

 

WEEK 10 DEVELOPMENT BLOG FINAL MAJOR PROJECT.

 

PROGRESS MADE FROM LAST WEEK.

This week I created a walking animation as well as a walking animation for my FLOOR IS LAVA game idea. I used an image reference of a sprite sheet that I got of Pinterest from this website openlab.citytech.cuny.edu/kzawadzki-eportfolio/files/2016/09/Sprite _sheet_v2.jpg.l used the image below as my reference when I drew the stick figures to create a animation of a fire fighter walking and running drawing pixel is not one of my  strongest point thus I used a sprit movement reference.



Below are the character sprites that I created for my FLOOR IS LAVA game. the first group of images l created were to create a running animation. l created the following images of PISKEL.

During the process of creating character sprite, I first drew it all black besides it having a uncoloured head because I had planned on making it look like or rather I wanted it to resemble the character board that I had created but because the image is a solely made of pixels thus I couldn’t add a lot of details top it. l initially made four frames, but l then had to duplicate the ones I had then copy certain parts rather than having to completely change the whole thing, so the four frames turned to 8 frames.








 


After I drew all 8 frames I then shaded it yellow but I was doubting it because some fire fighters wear red protective gear and that the one people are more familiar with so l drew red lines across the fire fighters body and then drew yellow-neon like lines so compare the two .I ended up choosing the yellow -neon lines because the red lines didn’t look like what I had Envisioned rather it look like sort of  like a pyjama plus the yellow – neon stripes are what I had on my character board.




I also created a walking animation for my fire fighter character by just copy the running fire fighter frames and then editing them to replicate a walking animation by basing it of a sprite sheet.

I then saved the images on my browser and then exported it as a GIF then I uploaded it to flowlab as a running animation.

 

I also created a walking animation for my character by copying the running character animation that I had initially created then shading one had and leg in some of the frames a light grey colour to help different arm movement because if I had used black it would have camouflaged with the characters body making the animation seem like only the feet are moving rather than the whole body.




I also then saved the images on the Piskel browser than I exported it to my one drive files I also uploaded it to flow lab as a GIF of a walking fire fighter animation.

After I had uploaded it on flowlab nothing happened no character showed up although I had properly uploaded it only to realise that I had actually not created a pixel of the character itself rather I had created a animation of the character ;so l created or rather drew a pixel of the character the image can be seen below of what the character I drew looked like on Piskel and how it look on the game screen.


After creating the games main character, I then created the enemies in the game .

The first one I created was of the mutant lava jelly fish which I based of the sketch that I initially made of what I wanted the jelly fish to look like and I then search up images of pixel art jelly fish to get inspiration and bellow are the images of what I had created on piskel.





A image of the results of different jelly fish pixel art.


This is the first image that I drew on Piskel.


Then above is the second version of the jelly fish tat I drew on Piskel.




The image above is the third version image that I created which I ended up choosing at the end because it resembled my initial sketch compared to the other two and it had more shading of the different colours such as different shades of purple and orange which made it way better than the two that I had initially drew.

From the third version of the mutant lava jelly- fish I drew more pixel jelly fish for the jelly animation by drawing some of the arms in different positions to create an animation effect. I drew the jelly fish into six frames. Below are images of the mutant lava jelly – fish that I drew.










I also drew a pixel art of mutant lava shark





The images above are of what I had drawn on Piskel at first but I was concerned that based of my sketch l made of what l wanted my mutant lava shark to look like  and it had a loyt of details which I would have struggled to draw on Piskel because it doesn’t provide a smaller pencil tool so I then decided to create it on Photoshop by merging two images then using a paint tool to draw the image and to colour in.






 




This is the final image or final drawing.

I also created two versions of a tile of lava, but I ended up creating a second version  which I ended up choosing because the first tile would camouflage with the background too much.


 

 












BREAKTHROUGHS MADE

At the end of last week I had created the walking animation sprite which I forgot to save to my one drive because I hadn’t finished it quite yet so the next time I went to finish it up but I could find it and the page had refreshed but I luckily discovered that Piskel saves all the files that are created on its browser history so I was able to retrieve it back.

ON A SEPARATE FOLDER THEY IS A VIDEO ON HOW I RECOVERED MY UNSAVED WORK FROM PISKEL.

ANYTHING I FOUND HARD

I found it hard to draw animation for a pixel character until I used a sprite sheet to create a walking and a running animation. l also struggled to upload my shark image because it had a white background and parts of it were white because I wanted it to give a illusion that the shark had some of the parts disconnected to it so I had to edit the image on photos the desktop app to remove the background then I had to reupload to flowlab but the image size was to big then I had to resize it on photo then upload it again.






Also, flowlab kept freezing up.

(on a separate folder they is a video showing my flowlab freezing)

 

 

PLANS FOR NEXT WEEK

I plan on taking a video then adding sound to it l also plan on giving or rather appointing behaviour on my game and adding sound effect s as well as adding a game reward, creating a health or live count as well.

 











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